![]() ![]() You still can't go full speed for more than 10 seconds or so without going up in flames, but at least now they take care of themselves. But I wouldn't consider that whining.Īlso, unless they removed it, I believe there is a fire suppression system that will automatically put out fires for you. I am quite happy with how the cyclops is in it's current state, I was a bit sad to see all my modules were now wasted due to a change that wasn't obvious, and will have to adjust to how we all used to run our cyc's. This post isn't about "whining that the cyclops isn't invincible" I was just curious if the module no longer stacking was intended, and if it was, why it wasn't labelled as such (since other modules say right on them that they dont stack). ![]() I just assumed it meant that the Cyclops wouldn't explode after going fast. I never played early access, so i'm not one of those whiners who're mad that the Cyclops is no longer an invincible infinite power source either. I never played early access, so i'm not one of those whiners who're made that the Cyclops is no longer an invincible infinite power source either. I just built one, if it gives u 3x as much distance and sonar uses. Seems like it works for everything except Powercell and Battery chargers I'm ok with thatīack when I played we didn't have the thermal reactor module for the cyclops, this will help greatly now that we can't infinite loop charge.Įdit: I still have to test, but apparently it works on other Modules power consumption too, for example, reduces how much power your shield drains from your powercells, or your sonar ect. It's still a great mod, it's just not close to what it used to be. By default your efficency is 100%, with the module it goes up to 300%, this means that for the purpose of driving your Cyclops, you can go 3x the distance before running out of power. And just effects the power consumption the engine itself uses. This mod makes it so when you stop piloting the Cyclops, the HUD doesnt disappear but stays on. This mod is opted-in to receive Donation Points. Now it seems like it does what it's worded to do. This author has not credited anyone else in this file. if you had battery chargers in the sub or a fabricator. It used to reduce the energy consumption of everything related to the Cyclops, i.e. Originally posted by SamJa:If they don't stack then what are the for? The Cyclops bursts into flames after full speed for 10 seconds even if you have it. ![]()
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